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authorJules Blok <jules.blok@gmail.com>2014-11-29 21:55:14 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:47 +0100
commitb06280e86696903438f11afbb06d8935b2dc8503 (patch)
tree5626602ea73337195d71eb520cb0ce6bb3e95d21 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
parent4b3e7849493a6f853ddbeea82348ec9e0e34a166 (diff)
D3D: Add anaglyph stereoscopy support.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index 7220264367..621ae34cea 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -35,6 +35,7 @@ ID3D11PixelShader* s_ColorMatrixProgram[2] = {nullptr};
ID3D11PixelShader* s_ColorCopyProgram[2] = {nullptr};
ID3D11PixelShader* s_DepthMatrixProgram[2] = {nullptr};
ID3D11PixelShader* s_ClearProgram = nullptr;
+ID3D11PixelShader* s_AnaglyphProgram = nullptr;
ID3D11PixelShader* s_rgba6_to_rgb8[2] = {nullptr};
ID3D11PixelShader* s_rgb8_to_rgba6[2] = {nullptr};
ID3D11Buffer* pscbuf = nullptr;
@@ -60,6 +61,19 @@ const char color_copy_program_code[] = {
"}\n"
};
+const char anaglyph_program_code[] = {
+ "sampler samp0 : register(s0);\n"
+ "Texture2DArray Tex0 : register(t0);\n"
+ "void main(\n"
+ "out float4 ocol0 : SV_Target,\n"
+ "in float4 pos : SV_Position,\n"
+ "in float3 uv0 : TEXCOORD0){\n"
+ "float4 c0 = Tex0.Sample(samp0, float3(uv0.xy, 0));\n"
+ "float4 c1 = Tex0.Sample(samp0, float3(uv0.xy, 1));\n"
+ "ocol0 = float4(pow(0.7 * c0.g + 0.3 * c0.b, 1.5), c1.gba);"
+ "}\n"
+};
+
// TODO: Improve sampling algorithm!
const char color_copy_program_code_msaa[] = {
"sampler samp0 : register(s0);\n"
@@ -385,6 +399,11 @@ ID3D11PixelShader* PixelShaderCache::GetClearProgram()
return s_ClearProgram;
}
+ID3D11PixelShader* PixelShaderCache::GetAnaglyphProgram()
+{
+ return s_AnaglyphProgram;
+}
+
ID3D11Buffer* &PixelShaderCache::GetConstantBuffer()
{
// TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up
@@ -424,6 +443,11 @@ void PixelShaderCache::Init()
CHECK(s_ClearProgram!=nullptr, "Create clear pixel shader");
D3D::SetDebugObjectName((ID3D11DeviceChild*)s_ClearProgram, "clear pixel shader");
+ // used for anaglyph stereoscopy
+ s_AnaglyphProgram = D3D::CompileAndCreatePixelShader(anaglyph_program_code);
+ CHECK(s_AnaglyphProgram != nullptr, "Create anaglyph pixel shader");
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)s_AnaglyphProgram, "anaglyph pixel shader");
+
// used when copying/resolving the color buffer
s_ColorCopyProgram[0] = D3D::CompileAndCreatePixelShader(color_copy_program_code);
CHECK(s_ColorCopyProgram[0]!=nullptr, "Create color copy pixel shader");
@@ -484,6 +508,7 @@ void PixelShaderCache::Shutdown()
SAFE_RELEASE(pscbuf);
SAFE_RELEASE(s_ClearProgram);
+ SAFE_RELEASE(s_AnaglyphProgram);
for (int i = 0; i < 2; ++i)
{
SAFE_RELEASE(s_ColorCopyProgram[i]);