diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-05-06 22:02:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-05-08 14:29:30 +0200 |
| commit | b0770e2a0c2e391139db1365ca3658ada0f87da0 (patch) | |
| tree | e4f78b3431eff2163e08924f6279e0b841b3084c /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | be810eb75038bce43054d9a4443d59c5ddf0be83 (diff) | |
VideoBackends: Floor depth values in depth copy shaders.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 4a2def325c..b6bbff313b 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -146,7 +146,7 @@ const char depth_matrix_program[] = { " in float4 pos : SV_Position,\n" " in float3 uv0 : TEXCOORD0){\n" " float4 texcol = Tex0.Sample(samp0,uv0);\n" - " int depth = int(round(texcol.x * 16777216.0));\n" + " int depth = int(floor(texcol.x * 16777216.0));\n" // Convert to Z24 format " int4 workspace;\n" @@ -180,7 +180,7 @@ const char depth_matrix_program_msaa[] = { " for(int i = 0; i < SAMPLES; ++i)\n" " texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n" " texcol /= SAMPLES;\n" - " int depth = int(round(texcol.x * 16777216.0));\n" + " int depth = int(floor(texcol.x * 16777216.0));\n" // Convert to Z24 format " int4 workspace;\n" |
