diff options
| author | Stenzek <stenzek@gmail.com> | 2017-07-27 13:15:38 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-30 17:43:59 +1000 |
| commit | c8f31656cb1c5f5e3c83a5b977fd822e987cb596 (patch) | |
| tree | 533941c3211604f5550bffb9b56930c141efd6ae /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | e17efb1d8dcff32e7db915a53dc95df0bf329692 (diff) | |
VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index f173551da3..69dedb4d4b 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -513,7 +513,7 @@ void PixelShaderCache::Init() LoadShaderCache(); if (g_ActiveConfig.CanPrecompileUberShaders()) - PrecompileUberShaders(); + QueueUberShaderCompiles(); } void PixelShaderCache::LoadShaderCache() @@ -538,7 +538,7 @@ void PixelShaderCache::Reload() LoadShaderCache(); if (g_ActiveConfig.CanPrecompileUberShaders()) - PrecompileUberShaders(); + QueueUberShaderCompiles(); } // ONLY to be used during shutdown. @@ -757,7 +757,7 @@ bool PixelShaderCache::InsertShader(const UberShader::PixelShaderUid& uid, return (shader != nullptr); } -void PixelShaderCache::PrecompileUberShaders() +void PixelShaderCache::QueueUberShaderCompiles() { UberShader::EnumeratePixelShaderUids([&](const UberShader::PixelShaderUid& uid) { if (UberPixelShaders.find(uid) != UberPixelShaders.end()) |
