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authorStenzek <stenzek@gmail.com>2017-07-27 13:15:38 +1000
committerStenzek <stenzek@gmail.com>2017-07-30 17:43:59 +1000
commitc8f31656cb1c5f5e3c83a5b977fd822e987cb596 (patch)
tree533941c3211604f5550bffb9b56930c141efd6ae /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
parente17efb1d8dcff32e7db915a53dc95df0bf329692 (diff)
VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread. However, for initial boots, we can use a higher number to speed things up.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index f173551da3..69dedb4d4b 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -513,7 +513,7 @@ void PixelShaderCache::Init()
LoadShaderCache();
if (g_ActiveConfig.CanPrecompileUberShaders())
- PrecompileUberShaders();
+ QueueUberShaderCompiles();
}
void PixelShaderCache::LoadShaderCache()
@@ -538,7 +538,7 @@ void PixelShaderCache::Reload()
LoadShaderCache();
if (g_ActiveConfig.CanPrecompileUberShaders())
- PrecompileUberShaders();
+ QueueUberShaderCompiles();
}
// ONLY to be used during shutdown.
@@ -757,7 +757,7 @@ bool PixelShaderCache::InsertShader(const UberShader::PixelShaderUid& uid,
return (shader != nullptr);
}
-void PixelShaderCache::PrecompileUberShaders()
+void PixelShaderCache::QueueUberShaderCompiles()
{
UberShader::EnumeratePixelShaderUids([&](const UberShader::PixelShaderUid& uid) {
if (UberPixelShaders.find(uid) != UberPixelShaders.end())