summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
diff options
context:
space:
mode:
authorAnthony <Helios747@users.noreply.github.com>2017-03-09 18:13:02 +0000
committerGitHub <noreply@github.com>2017-03-09 18:13:02 +0000
commitcf848b7c42071104c2ade3b1b8230e2233a40f11 (patch)
tree3c8f54ce0844fffdaf52a46b7e1c6e31d81bc73a /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
parentdc42f7fb289092d44bdac07f3b5e8ed9c6402260 (diff)
parentab616145c2d90e5397c89b006775b533c8e845b7 (diff)
Merge pull request #5045 from JosJuice/unify-setting-game-metadata
Unify the way of setting game ID, title ID, revision
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index a1090fa2f2..289e9a32f9 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -504,7 +504,7 @@ void PixelShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strGameID.c_str());
+ SConfig::GetInstance().GetGameID().c_str());
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
}