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| author | Stenzek <stenzek@gmail.com> | 2017-07-31 23:21:38 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-31 23:21:38 +1000 |
| commit | d62dcd397d500d7b83b0994dadc189cae766361d (patch) | |
| tree | e731f1f5193490405140afe7ba88030378e1a753 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | ed331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff) | |
VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index bb1aa04911..84cd08106d 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -593,7 +593,7 @@ void PixelShaderCache::Shutdown() bool PixelShaderCache::SetShader() { - if (g_ActiveConfig.bDisableSpecializedShaders || g_ActiveConfig.bForcePixelUberShaders) + if (g_ActiveConfig.bDisableSpecializedShaders) return SetUberShader(); PixelShaderUid uid = GetPixelShaderUid(); |
