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authorStenzek <stenzek@gmail.com>2017-07-31 23:21:38 +1000
committerStenzek <stenzek@gmail.com>2017-07-31 23:21:38 +1000
commitd62dcd397d500d7b83b0994dadc189cae766361d (patch)
treee731f1f5193490405140afe7ba88030378e1a753 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
parented331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff)
VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing for users, as well as polluting the GL program cache with a mix of uber and specialized shaders if the option was changed.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index bb1aa04911..84cd08106d 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -593,7 +593,7 @@ void PixelShaderCache::Shutdown()
bool PixelShaderCache::SetShader()
{
- if (g_ActiveConfig.bDisableSpecializedShaders || g_ActiveConfig.bForcePixelUberShaders)
+ if (g_ActiveConfig.bDisableSpecializedShaders)
return SetUberShader();
PixelShaderUid uid = GetPixelShaderUid();