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authorMarkus Wick <degasus@users.noreply.github.com>2016-10-05 12:20:58 +0200
committerGitHub <noreply@github.com>2016-10-05 12:20:58 +0200
commitef1bfc26b2f109e650b40f7b88275832366cc12b (patch)
tree3ac89bde07bf8d431e0f9124f657ad6aa7e55059 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
parent22d925992663f27d200dd9dfcf3085884b74f08d (diff)
parent6d2827ff6b781e2d7cbb1b242e23a635ab708050 (diff)
Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index a3a151bb25..91e4e52453 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode)
}
// Need to compile a new shader
- ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData());
+ ShaderCode code = GeneratePixelShaderCode(APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode))