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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-10-05 12:20:58 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-05 12:20:58 +0200 |
| commit | ef1bfc26b2f109e650b40f7b88275832366cc12b (patch) | |
| tree | 3ac89bde07bf8d431e0f9124f657ad6aa7e55059 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | 22d925992663f27d200dd9dfcf3085884b74f08d (diff) | |
| parent | 6d2827ff6b781e2d7cbb1b242e23a635ab708050 (diff) | |
Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index a3a151bb25..91e4e52453 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) } // Need to compile a new shader - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData()); + ShaderCode code = GeneratePixelShaderCode(APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode)) |
