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| author | Dolphin Bot <dolphin-emu-bot@users.noreply.github.com> | 2014-07-08 12:10:14 +0200 |
|---|---|---|
| committer | Dolphin Bot <dolphin-emu-bot@users.noreply.github.com> | 2014-07-08 12:10:14 +0200 |
| commit | 3bde3988ebb3663ce26794c61cea2c92e7b49eb5 (patch) | |
| tree | 92f7db7e794a180606a1dbf12ade9ab3ae2f7171 /Source/Core/VideoBackends/D3D/PointGeometryShader.cpp | |
| parent | 59c938d3a7e21a17d778f346fc9a5ad39159ce6e (diff) | |
| parent | a523a6d1bfabddbd2030dda1aebf28ddb28b5f26 (diff) | |
Merge pull request #576 from lioncash/shader-string
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PointGeometryShader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PointGeometryShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp b/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp index cd68d930bb..d15fe3eb0e 100644 --- a/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp @@ -180,7 +180,7 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize, { "NUM_TEXCOORDS", numTexCoordsStr.c_str() }, { nullptr, nullptr } }; - ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code.GetBuffer(), unsigned int(strlen(code.GetBuffer())), macros); + ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code.GetBuffer(), macros); if (!newShader) { WARN_LOG(VIDEO, "Point geometry shader for components 0x%.08X failed to compile", components); |
