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| author | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-10-29 01:19:09 +0100 |
|---|---|---|
| committer | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-12-07 18:17:19 +0100 |
| commit | 6e9226650d44fd79343f1fcfa30c7f04ee4cd01f (patch) | |
| tree | 4dabe0bfb77817632e60d000a4fe654c2f2ae8fa /Source/Core/VideoBackends/D3D/PointGeometryShader.cpp | |
| parent | d83f0308af01bbfa0a1da451c55f2db48ac1617f (diff) | |
D3D: Implemented context state caching
This avoids most of the redundant API calls.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PointGeometryShader.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PointGeometryShader.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp b/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp index 732ef95749..de2d0cd016 100644 --- a/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp +++ b/Source/Core/VideoBackends/D3D/PointGeometryShader.cpp @@ -6,6 +6,7 @@ #include "VideoBackends/D3D/D3DBase.h" #include "VideoBackends/D3D/D3DShader.h" +#include "VideoBackends/D3D/D3DState.h" #include "VideoBackends/D3D/PointGeometryShader.h" #include "VideoCommon/VertexShaderGen.h" @@ -217,8 +218,8 @@ bool PointGeometryShader::SetShader(u32 components, float pointSize, DEBUG_LOG(VIDEO, "Point params: size %f, texOffset %f, vpWidth %f, vpHeight %f", pointSize, texOffset, vpWidth, vpHeight); - D3D::context->GSSetShader(shaderIt->second, nullptr, 0); - D3D::context->GSSetConstantBuffers(0, 1, &m_paramsBuffer); + D3D::stateman->setGeometryShader(shaderIt->second); + D3D::stateman->setGeometryConstants(m_paramsBuffer); return true; } |
