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| author | Stenzek <stenzek@users.noreply.github.com> | 2016-11-28 22:05:16 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-11-28 22:05:16 +1000 |
| commit | 0212741574548fa95593e0e9d9451feca45ab83d (patch) | |
| tree | 048acf7bcc5cb7b5eb3e7c92915ed4bf9f96af7c /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | 49e807b71f5f2af09359295ecd2f1645c86d7c2c (diff) | |
| parent | b81dee8b9afec63c9c7bf23a1e91afb7567bab49 (diff) | |
Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
VideoBackends: Internal resolution frame dumping
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index d307aea9f4..aa9a4501e7 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -243,13 +243,13 @@ Renderer::Renderer(void*& window_handle) FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH); FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT); - UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); + UpdateDrawRectangle(); s_last_multisamples = g_ActiveConfig.iMultisamples; s_last_efb_scale = g_ActiveConfig.iEFBScale; s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; s_last_xfb_mode = g_ActiveConfig.bUseRealXFB; - CalculateTargetSize(s_backbuffer_width, s_backbuffer_height); + CalculateTargetSize(); PixelShaderManager::SetEfbScaleChanged(); SetupDeviceObjects(); @@ -732,7 +732,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, ResetAPIState(); // Prepare to copy the XFBs to our backbuffer - UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); + UpdateDrawRectangle(); TargetRectangle targetRc = GetTargetRectangle(); D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr); @@ -867,7 +867,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, D3D::Present(); // Resize the back buffers NOW to avoid flickering - if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || xfbchanged || windowResized || + if (CalculateTargetSize() || xfbchanged || windowResized || s_last_efb_scale != g_ActiveConfig.iEFBScale || s_last_multisamples != g_ActiveConfig.iMultisamples || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)) @@ -886,7 +886,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, s_backbuffer_height = D3D::GetBackBufferHeight(); } - UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); + UpdateDrawRectangle(); s_last_efb_scale = g_ActiveConfig.iEFBScale; s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; |
