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authorJules Blok <jules.blok@gmail.com>2015-06-06 23:26:52 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-06 23:26:52 +0200
commit026d07e7c900cc83892299a16c2901bf4631bc09 (patch)
tree5c1bd40b005bb9b6765e19be32df54c4318e7487 /Source/Core/VideoBackends/D3D/Render.cpp
parent37dc8661ab5efe007ce5ff635c4752912e7433ca (diff)
D3D: Remove obsolete comment.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 07106075f6..63a0b708af 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -429,7 +429,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
}
D3D::context->Unmap(read_tex, 0);
- // TODO: in RE0 this value is often off by one in Video_DX9 (where this code is derived from), which causes lighting to disappear
return ret;
}
else if (type == PEEK_COLOR)