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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-18 19:43:12 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-18 19:43:12 -0600 |
| commit | 02f22152bedc292101d15fb89856fa89b861bfde (patch) | |
| tree | 76e963ec8fb61c74c672f95cc6a4a2713211501a /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | c7b809d46b466cabac296d1891f3f5e96cf499a0 (diff) | |
| parent | e7e8a4f1cb3d1c7801c18f4d3ff5cae797d5f5b3 (diff) | |
Merge pull request #1706 from Armada651/line-width
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 0f5aaa8853..95fa5e1e57 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -1105,13 +1105,14 @@ void Renderer::ApplyState(bool bUseDstAlpha) } ID3D11Buffer* vertexConstants = VertexShaderCache::GetConstantBuffer(); - ID3D11Buffer* pixelConstants = PixelShaderCache::GetConstantBuffer(); - D3D::stateman->SetPixelConstants(pixelConstants, g_ActiveConfig.bEnablePixelLighting ? vertexConstants : nullptr); + D3D::stateman->SetPixelConstants(PixelShaderCache::GetConstantBuffer(), g_ActiveConfig.bEnablePixelLighting ? vertexConstants : nullptr); D3D::stateman->SetVertexConstants(vertexConstants); + D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer()); D3D::stateman->SetPixelShader(PixelShaderCache::GetActiveShader()); D3D::stateman->SetVertexShader(VertexShaderCache::GetActiveShader()); + D3D::stateman->SetGeometryShader(GeometryShaderCache::GetActiveShader()); } void Renderer::RestoreState() @@ -1252,11 +1253,6 @@ void Renderer::SetDitherMode() // TODO: Set dither mode to bpmem.blendmode.dither } -void Renderer::SetLineWidth() -{ - // TODO -} - void Renderer::SetSamplerState(int stage, int texindex) { const FourTexUnits &tex = bpmem.tex[texindex]; |
