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authorPierre Bourdon <delroth@gmail.com>2016-03-26 03:25:01 +0100
committerPierre Bourdon <delroth@gmail.com>2016-03-26 03:25:01 +0100
commit2fd08843475aaa023a7a1b8c56c7bf141b042e6c (patch)
tree3a6a1c0d383d1bffcf9ac37df0361afa4da19006 /Source/Core/VideoBackends/D3D/Render.cpp
parentae4cb12033eb01df67cea1f054d44526fe093059 (diff)
parent0b9a72a62d38481ff08f742b2318d07f29ff5dff (diff)
Merge pull request #3672 from EmptyChaos/d3d-anisotropy
Fix D3D Forced Anisotropy
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index dc54a527be..dd6fafcdb9 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -36,6 +36,7 @@
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
+#include "VideoCommon/SamplerCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
@@ -1200,7 +1201,8 @@ void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
if (g_ActiveConfig.bForceFiltering)
{
- gx_state.sampler[stage].min_filter = 6; // 4 (linear mip) | 2 (linear min)
+ // Only use mipmaps if the game says they are available.
+ gx_state.sampler[stage].min_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? 6 : 4;
gx_state.sampler[stage].mag_filter = 1; // linear mag
}
else