diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2016-03-26 03:25:01 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-03-26 03:25:01 +0100 |
| commit | 2fd08843475aaa023a7a1b8c56c7bf141b042e6c (patch) | |
| tree | 3a6a1c0d383d1bffcf9ac37df0361afa4da19006 /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | ae4cb12033eb01df67cea1f054d44526fe093059 (diff) | |
| parent | 0b9a72a62d38481ff08f742b2318d07f29ff5dff (diff) | |
Merge pull request #3672 from EmptyChaos/d3d-anisotropy
Fix D3D Forced Anisotropy
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index dc54a527be..dd6fafcdb9 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -36,6 +36,7 @@ #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/PixelEngine.h" #include "VideoCommon/PixelShaderManager.h" +#include "VideoCommon/SamplerCommon.h" #include "VideoCommon/VideoConfig.h" namespace DX11 @@ -1200,7 +1201,8 @@ void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex) if (g_ActiveConfig.bForceFiltering) { - gx_state.sampler[stage].min_filter = 6; // 4 (linear mip) | 2 (linear min) + // Only use mipmaps if the game says they are available. + gx_state.sampler[stage].min_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ? 6 : 4; gx_state.sampler[stage].mag_filter = 1; // linear mag } else |
