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authorJules Blok <jules.blok@gmail.com>2014-11-23 02:13:25 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:46 +0100
commit3355d8086dc449c7d0325273eafcc999cfc649ee (patch)
treecb652b7e1dd44faf2dad13e126a5631ca4fb0d04 /Source/Core/VideoBackends/D3D/Render.cpp
parent799697ad8095fcb364bdbd5e9c49a8adb8beda8d (diff)
D3DUtil: Use a geometry shader to clear all slices.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 0cd5835b60..3d0b365242 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -547,7 +547,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
// Color is passed in bgra mode so we need to convert it to rgba
u32 rgbaColor = (color & 0xFF00FF00) | ((color >> 16) & 0xFF) | ((color << 16) & 0xFF0000);
- D3D::drawClearQuad(rgbaColor, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader(), VertexShaderCache::GetClearInputLayout());
+ D3D::drawClearQuad(rgbaColor, (z & 0xFFFFFF) / float(0xFFFFFF));
D3D::stateman->PopDepthState();
D3D::stateman->PopBlendState();