diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-11-23 02:13:25 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 13:28:46 +0100 |
| commit | 3355d8086dc449c7d0325273eafcc999cfc649ee (patch) | |
| tree | cb652b7e1dd44faf2dad13e126a5631ca4fb0d04 /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | 799697ad8095fcb364bdbd5e9c49a8adb8beda8d (diff) | |
D3DUtil: Use a geometry shader to clear all slices.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 0cd5835b60..3d0b365242 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -547,7 +547,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE // Color is passed in bgra mode so we need to convert it to rgba u32 rgbaColor = (color & 0xFF00FF00) | ((color >> 16) & 0xFF) | ((color << 16) & 0xFF0000); - D3D::drawClearQuad(rgbaColor, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader(), VertexShaderCache::GetClearInputLayout()); + D3D::drawClearQuad(rgbaColor, (z & 0xFFFFFF) / float(0xFFFFFF)); D3D::stateman->PopDepthState(); D3D::stateman->PopBlendState(); |
