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authoriwubcode <iwubcode@users.noreply.github.com>2017-08-06 23:05:42 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-11-17 22:11:29 -0600
commit33bc286baaafe31b2b564dd5d5574307cbd9e921 (patch)
tree5386d3079307b82abe0b6768d0f84a6618ca2d27 /Source/Core/VideoBackends/D3D/Render.cpp
parent081b92b8a7927fe699c5515cb1c90dcf8fe44179 (diff)
Remove old XFB logic
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index e49dc4053a..18aec69490 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -610,11 +610,6 @@ void Renderer::SetBlendingState(const BlendingState& state)
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
{
- if (!m_xfb_written)
- {
- Core::Callback_VideoCopiedToXFB(false);
- }
-
ResetAPIState();
// Prepare to copy the XFBs to our backbuffer