diff options
| author | degasus <wickmarkus@web.de> | 2015-03-01 13:04:48 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-03-02 00:09:09 +0100 |
| commit | 35373c5185d586602a44c51544f85fb6acde10f1 (patch) | |
| tree | 0c58693ca9355db8bbd1542fe5dc71cadf2d3e9e /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | 8c46bd2d1df048d23479fc3e9e4aa8262cfb6c66 (diff) | |
TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 23f9ceae2d..c7204257bd 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -1154,7 +1154,7 @@ void Renderer::SetDitherMode() // TODO: Set dither mode to bpmem.blendmode.dither } -void Renderer::SetSamplerState(int stage, int texindex) +void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex) { const FourTexUnits &tex = bpmem.tex[texindex]; const TexMode0 &tm0 = tex.texMode0[stage]; @@ -1179,6 +1179,12 @@ void Renderer::SetSamplerState(int stage, int texindex) gx_state.sampler[stage].max_lod = (u32)tm1.max_lod; gx_state.sampler[stage].min_lod = (u32)tm1.min_lod; gx_state.sampler[stage].lod_bias = (s32)tm0.lod_bias; + + // custom textures may have higher resolution, so disable the max_lod + if (custom_tex) + { + gx_state.sampler[stage].max_lod = 255; + } } void Renderer::SetInterlacingMode() |
