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authordegasus <wickmarkus@web.de>2014-12-20 13:31:41 +0100
committerdegasus <wickmarkus@web.de>2014-12-20 13:31:41 +0100
commit3f9b52e555b860247cccfd21814a6ad7e8df4df8 (patch)
tree6ddf0179adb506f015b8d6ecf6360c87ef6c0fc7 /Source/Core/VideoBackends/D3D/Render.cpp
parentfb177ca04e4460801e19aa39e5868698b855aa83 (diff)
OGL: draw shadows within rasterfont itself
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 3cd64ba6a0..84b83ef1f0 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -275,6 +275,7 @@ Renderer::~Renderer()
void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
{
+ D3D::font.DrawTextScaled((float)(left+1), (float)(top+1), 20.f, 0.0f, color & 0xFF000000, text);
D3D::font.DrawTextScaled((float)left, (float)top, 20.f, 0.0f, color, text);
}