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authorChris Burgener <christhecoolist@gmail.com>2016-10-04 09:12:19 -0400
committerChris Burgener <christhecoolist@gmail.com>2016-10-04 09:26:23 -0400
commit43c48a6f486c600fad263a13f0a35dea5d7f67df (patch)
tree52a59845ffeeb7fd1e11c632934521cd4dfb0736 /Source/Core/VideoBackends/D3D/Render.cpp
parentea33405febf183058bb30a22f4f627fed4bb8e17 (diff)
Fix frame dumps on file close in certain situations
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index ff0a6f396a..2997173014 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -923,8 +923,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
{
if (bLastFrameDumped && bAVIDumping)
{
- std::vector<u8>().swap(frame_data);
AVIDump::Stop();
+ std::vector<u8>().swap(frame_data);
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames to AVI", 2000);
}