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authorJules Blok <jules.blok@gmail.com>2014-07-30 12:03:09 +0200
committerJules Blok <jules.blok@gmail.com>2014-07-30 12:15:26 +0200
commit4501aeefbea7a83efc736b1fb604dc27c82c55d8 (patch)
treebfe3b8eb8c92ba793e3797e1c5300402747c8596 /Source/Core/VideoBackends/D3D/Render.cpp
parent96cfbd1bb0e03cfdd58c6c9ffa96a5bd17f850f4 (diff)
CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config.
Fixes a bug where "Use Fullscreen" would initialize into exclusive fullscreen regardless of the borderless fullscreen setting. Also relieves the need for the video renderer to check the borderless fullscreen setting each time.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 6b69c0a634..30b638d2b9 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -939,7 +939,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
SetWindowSize(fbWidth, fbHeight);
const bool windowResized = CheckForResize();
- const bool fullscreen = g_ActiveConfig.ExclusiveFullscreenEnabled() &&
+ const bool fullscreen = g_ActiveConfig.bFullscreen &&
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain;
bool fullscreen_changed = s_last_fullscreen_mode != fullscreen;