diff options
| author | Fog <christhecoolist@gmail.com> | 2015-01-17 13:47:07 -0500 |
|---|---|---|
| committer | Fog <christhecoolist@gmail.com> | 2015-01-21 19:47:45 -0500 |
| commit | 6cad635bd887634b1908c61ef6039420890b2ba2 (patch) | |
| tree | 270a4732080bb71e846b98931bccbf6815d97ca2 /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | e7f2a04699c0e7e622028b4feba07fb6f46142bf (diff) | |
Use ffmpeg for Windows Video Dumping instead of VFW
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 268a408022..9d7b661af5 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -800,7 +800,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co { s_recordWidth = GetTargetRectangle().GetWidth(); s_recordHeight = GetTargetRectangle().GetHeight(); - bAVIDumping = AVIDump::Start(D3D::hWnd, s_recordWidth, s_recordHeight); + bAVIDumping = AVIDump::Start(s_recordWidth, s_recordHeight); if (!bAVIDumping) { PanicAlert("Error dumping frames to AVI."); @@ -825,6 +825,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co h = s_recordHeight; } formatBufferDump((u8*)map.pData, &frame_data[0], s_recordWidth, s_recordHeight, map.RowPitch); + FlipImageData(&frame_data[0], w, h); AVIDump::AddFrame(&frame_data[0], GetTargetRectangle().GetWidth(), GetTargetRectangle().GetHeight()); D3D::context->Unmap(s_screenshot_texture, 0); } @@ -1275,4 +1276,16 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D } } +void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width) +{ + for (int y = 0; y < h / 2; ++y) + { + for (int x = 0; x < w; ++x) + { + for (int delta = 0; delta < pixel_width; ++delta) + std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]); + } + } +} + } // namespace DX11 |
