diff options
| author | Stenzek <stenzek@gmail.com> | 2016-11-10 23:31:44 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-11-28 20:14:59 +1000 |
| commit | 6db0ee956134a017f02f36b748ca6f0b29dde0c3 (patch) | |
| tree | 5a8261134216416c720dc6e66cefc11596a8b18b /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | a83ca587c6ff8ab8b4502d268ec9e9e47afb7e3d (diff) | |
VideoCommon: Remove backbuffer size parameters from methods
We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index d307aea9f4..aa9a4501e7 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -243,13 +243,13 @@ Renderer::Renderer(void*& window_handle) FramebufferManagerBase::SetLastXfbWidth(MAX_XFB_WIDTH); FramebufferManagerBase::SetLastXfbHeight(MAX_XFB_HEIGHT); - UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); + UpdateDrawRectangle(); s_last_multisamples = g_ActiveConfig.iMultisamples; s_last_efb_scale = g_ActiveConfig.iEFBScale; s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; s_last_xfb_mode = g_ActiveConfig.bUseRealXFB; - CalculateTargetSize(s_backbuffer_width, s_backbuffer_height); + CalculateTargetSize(); PixelShaderManager::SetEfbScaleChanged(); SetupDeviceObjects(); @@ -732,7 +732,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, ResetAPIState(); // Prepare to copy the XFBs to our backbuffer - UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); + UpdateDrawRectangle(); TargetRectangle targetRc = GetTargetRectangle(); D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr); @@ -867,7 +867,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, D3D::Present(); // Resize the back buffers NOW to avoid flickering - if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || xfbchanged || windowResized || + if (CalculateTargetSize() || xfbchanged || windowResized || s_last_efb_scale != g_ActiveConfig.iEFBScale || s_last_multisamples != g_ActiveConfig.iMultisamples || s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0)) @@ -886,7 +886,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, s_backbuffer_height = D3D::GetBackBufferHeight(); } - UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height); + UpdateDrawRectangle(); s_last_efb_scale = g_ActiveConfig.iEFBScale; s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0; |
