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authorJules Blok <jules.blok@gmail.com>2016-01-11 01:31:00 +0100
committerJules Blok <jules.blok@gmail.com>2016-01-11 22:27:41 +0100
commit8158d291aa798d22cc1d74703a05e35641a566d4 (patch)
treea83172cbcd75ce2d0dba7a5eacad1475d4893897 /Source/Core/VideoBackends/D3D/Render.cpp
parent129975233feb1b8c4a28f78418d6f1a393d9d0f5 (diff)
D3D: Use the full depth range for Z pokes.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index dfe1408ada..0bfa965514 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -494,9 +494,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
D3D::stateman->PushBlendState(clearblendstates[3]);
D3D::stateman->PushDepthState(cleardepthstates[1]);
- D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetTargetWidth(), (float)GetTargetHeight(),
- 1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f,
- 1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777216.0f), 0.0f, 16777215.0f) / 16777216.0f);
+ D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetTargetWidth(), (float)GetTargetHeight());
D3D::context->RSSetViewports(1, &vp);