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authorYuriy O'Donnell <yuriyo@gmail.com>2014-10-25 19:24:08 +0200
committerYuriy O'Donnell <yuriyo@gmail.com>2014-10-27 00:02:30 +0100
commit88d11ec5b205b2f28780ce42c349214372fe57fe (patch)
tree2b84ec7b8a5b7ae313a633d2c86b9dc532916583 /Source/Core/VideoBackends/D3D/Render.cpp
parent0c5a572f8df8689ab43f7c49b45a2a2294db8f8a (diff)
D3D: RestoreState no longer resets PS resources
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 8803cbb4f2..0441e63d7b 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -1027,9 +1027,6 @@ void Renderer::ApplyState(bool bUseDstAlpha)
void Renderer::RestoreState()
{
- ID3D11ShaderResourceView* shader_resources[8] = { nullptr };
- D3D::context->PSSetShaderResources(0, 8, shader_resources);
-
D3D::stateman->PopBlendState();
D3D::stateman->PopDepthState();
D3D::stateman->PopRasterizerState();