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authorDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2014-12-11 23:38:35 +0100
committerDolphin Bot <dolphin-emu-bot@users.noreply.github.com>2014-12-11 23:38:35 +0100
commit971a95aecef1c4fc3e5aa8799a296d2734526cfc (patch)
tree0b1d3a4f8bdd82f276f490c08c4854dedd553fa9 /Source/Core/VideoBackends/D3D/Render.cpp
parentfe6723066355788a8877f484a8711524a80430e7 (diff)
parente90604c5ed4e78780cb56bf969cc80eec57c0199 (diff)
Merge pull request #1503 from kayru/d3d_optimization_cache
D3D: Filter redundant API calls by caching state in StateManager
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp23
1 files changed, 10 insertions, 13 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index c393afeb50..9d5802ebd8 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -357,7 +357,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// depth buffers can only be completely CopySubresourceRegion'ed, so we're using drawShadedTexQuad instead
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, 1.f, 1.f);
D3D::context->RSSetViewports(1, &vp);
- D3D::context->PSSetConstantBuffers(0, 1, &access_efb_cbuf);
+ D3D::stateman->SetPixelConstants(0, access_efb_cbuf);
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBDepthReadTexture()->GetRTV(), nullptr);
D3D::SetPointCopySampler();
D3D::drawShadedTexQuad(FramebufferManager::GetEFBDepthTexture()->GetSRV(),
@@ -1007,15 +1007,12 @@ void Renderer::ApplyState(bool bUseDstAlpha)
gx_state.raster.wireframe = g_ActiveConfig.bWireFrame;
D3D::stateman->PushRasterizerState(gx_state_cache.Get(gx_state.raster));
- ID3D11SamplerState* samplerstate[8];
for (unsigned int stage = 0; stage < 8; stage++)
{
+ // TODO: cache SamplerState directly, not d3d object
gx_state.sampler[stage].max_anisotropy = g_ActiveConfig.iMaxAnisotropy;
- samplerstate[stage] = gx_state_cache.Get(gx_state.sampler[stage]);
+ D3D::stateman->SetSampler(stage, gx_state_cache.Get(gx_state.sampler[stage]));
}
- D3D::context->PSSetSamplers(0, 8, samplerstate);
-
- D3D::stateman->Apply();
if (bUseDstAlpha)
{
@@ -1024,12 +1021,14 @@ void Renderer::ApplyState(bool bUseDstAlpha)
SetLogicOpMode();
}
- ID3D11Buffer* const_buffers[2] = {PixelShaderCache::GetConstantBuffer(), VertexShaderCache::GetConstantBuffer()};
- D3D::context->PSSetConstantBuffers(0, 1 + g_ActiveConfig.bEnablePixelLighting, const_buffers);
- D3D::context->VSSetConstantBuffers(0, 1, const_buffers+1);
+ ID3D11Buffer* vertexConstants = VertexShaderCache::GetConstantBuffer();
+ ID3D11Buffer* pixelConstants = PixelShaderCache::GetConstantBuffer();
+
+ D3D::stateman->SetPixelConstants(pixelConstants, g_ActiveConfig.bEnablePixelLighting ? vertexConstants : nullptr);
+ D3D::stateman->SetVertexConstants(vertexConstants);
- D3D::context->PSSetShader(PixelShaderCache::GetActiveShader(), nullptr, 0);
- D3D::context->VSSetShader(VertexShaderCache::GetActiveShader(), nullptr, 0);
+ D3D::stateman->SetPixelShader(PixelShaderCache::GetActiveShader());
+ D3D::stateman->SetVertexShader(VertexShaderCache::GetActiveShader());
}
void Renderer::RestoreState()
@@ -1046,8 +1045,6 @@ void Renderer::ApplyCullDisable()
ID3D11RasterizerState* raststate = gx_state_cache.Get(rast);
D3D::stateman->PushRasterizerState(raststate);
-
- D3D::stateman->Apply();
}
void Renderer::RestoreCull()