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authorStenzek <stenzek@users.noreply.github.com>2017-07-27 13:30:38 +1000
committerGitHub <noreply@github.com>2017-07-27 13:30:38 +1000
commita11bde7d167c65bb693e5138e47dd4586683c092 (patch)
tree84f9128b0478b0b18e271e0426fceb499c9e72e3 /Source/Core/VideoBackends/D3D/Render.cpp
parent10db1bcbca947a56e872ed4b6625d9d3de31b298 (diff)
parent3ea9d86faa2544b8c1c235db9456f271baf42fec (diff)
Merge pull request #5679 from stenzek/no-host-state-in-uids
ShaderGen: Decouple host state from shader UIDs
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index df4aad0e28..d3a5b78cc3 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -894,6 +894,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
D3D11_CLEAR_DEPTH, 0.f, 0);
}
+ if (CheckForHostConfigChanges())
+ {
+ VertexShaderCache::Reload();
+ GeometryShaderCache::Reload();
+ PixelShaderCache::Reload();
+ }
+
// begin next frame
RestoreAPIState();
D3D::BeginFrame();