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authorJules Blok <jules.blok@gmail.com>2014-12-03 22:39:00 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:49 +0100
commita6ac7dd5bd9c68c006502d4f3e6342e2d01a6a2b (patch)
tree6ceb072e9e18102cbb6d0df841d4de5a5939dd96 /Source/Core/VideoBackends/D3D/Render.cpp
parentea2bcb44f0d860355fd60521d5fa9a37b6fb15a1 (diff)
D3D: Fix Nvidia 3D Vision memory leak
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index ef5a3d8894..86f93fc9ad 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -184,6 +184,7 @@ void TeardownDeviceObjects()
SAFE_RELEASE(resetdepthstate);
SAFE_RELEASE(resetraststate);
SAFE_RELEASE(s_screenshot_texture);
+ SAFE_RELEASE(s_3d_vision_texture);
s_television.Shutdown();