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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-03 22:39:00 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 13:28:49 +0100 |
| commit | a6ac7dd5bd9c68c006502d4f3e6342e2d01a6a2b (patch) | |
| tree | 6ceb072e9e18102cbb6d0df841d4de5a5939dd96 /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | ea2bcb44f0d860355fd60521d5fa9a37b6fb15a1 (diff) | |
D3D: Fix Nvidia 3D Vision memory leak
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index ef5a3d8894..86f93fc9ad 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -184,6 +184,7 @@ void TeardownDeviceObjects() SAFE_RELEASE(resetdepthstate); SAFE_RELEASE(resetraststate); SAFE_RELEASE(s_screenshot_texture); + SAFE_RELEASE(s_3d_vision_texture); s_television.Shutdown(); |
