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authorConnor McLaughlin <stenzek@gmail.com>2019-04-20 12:56:02 +1000
committerGitHub <noreply@github.com>2019-04-20 12:56:02 +1000
commitc26f53bf84007bad8b6b89fae91e38f4cdb531bd (patch)
treebcfcddc830ed956545e7df122f98ae215dc1bab2 /Source/Core/VideoBackends/D3D/Render.cpp
parent9e951819d5ddc2f68635dea9d5077676a9799c06 (diff)
parent00b83b4196b060987f34cd55286aa4f55c02530d (diff)
Merge pull request #7999 from stenzek/pipeline-cache-data
Implement pipeline data cache for OpenGL and D3D12
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index a132efadf3..9e6c20e314 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -127,7 +127,9 @@ std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage sta
return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length));
}
-std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config)
+std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
+ const void* cache_data,
+ size_t cache_data_length)
{
return DXPipeline::Create(config);
}