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authorJules Blok <jules.blok@gmail.com>2015-05-05 23:34:45 +0200
committerJules Blok <jules.blok@gmail.com>2015-05-08 14:29:29 +0200
commitc4f85a38e630c80feb1deb9205d8bb3ff5b7caec (patch)
tree0f9ce212756d18947b48b93f19db6e237517f9db /Source/Core/VideoBackends/D3D/Render.cpp
parent268b8fd26f8888bf08873bbc8d94b7eea00a402c (diff)
VideoBackends: Use proper floating point depth precision.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index ec73313476..67046ecf91 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -419,11 +419,11 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
- ret = ((u32)(val * 0xffff));
+ ret = ((u32)(val * 65536.0f));
}
else
{
- ret = ((u32)(val * 0xffffff));
+ ret = ((u32)(val * 16777216.0f));
}
D3D::context->Unmap(read_tex, 0);