diff options
| author | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-10-25 00:26:28 +0200 |
|---|---|---|
| committer | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-11-29 11:11:28 +0100 |
| commit | cc2227fbc3fdb22d19036a7721b30b099190b716 (patch) | |
| tree | 0dc8f5459340f0ddd727c9630ded22f024adc97f /Source/Core/VideoBackends/D3D/Render.cpp | |
| parent | d4125231f39924c7393f594288d3480e040579b4 (diff) | |
D3D: Replaced shader-based depth range remap with viewport
This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 0441e63d7b..6705364189 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -487,8 +487,8 @@ void Renderer::SetViewport() // Some games set invalid values for z-min and z-max so fix them to the max and min allowed and let the shaders do this work D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht, - 0.f, // (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f; - 1.f); // xfmem.viewport.farZ / 16777216.0f; + (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f, + xfmem.viewport.farZ / 16777216.0f); D3D::context->RSSetViewports(1, &vp); } |
