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authorJules Blok <jules.blok@gmail.com>2015-06-06 12:32:56 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-06 12:32:56 +0200
commitf9b5571ddd49e212de229dd6567a5ae076e6fd1a (patch)
treed417f4944a3f7c9c521b52d2501f552f9d85896b /Source/Core/VideoBackends/D3D/Render.cpp
parent95d682dfd5f0fbbe27f5d6a38da98f0535fa6845 (diff)
parentef1dfa8bcbb4ac391704317d2bb55d7c99c1916e (diff)
Merge pull request #2534 from Armada651/depth-clamp
VideoBackends: Allow the viewport to use the full depth range.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 230cb11ec4..63a0b708af 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -524,7 +524,7 @@ void Renderer::SetViewport()
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f,
- 1.0f - MathUtil::Clamp<float>(xfmem.viewport.farZ - xfmem.viewport.zRange, 0.0f, 16777215.0f) / 16777216.0f);
+ 1.0f - MathUtil::Clamp<float>((xfmem.viewport.farZ - MathUtil::Clamp<float>(xfmem.viewport.zRange, 0.0f, 16777215.0f)), 0.0f, 16777215.0f) / 16777216.0f);
D3D::context->RSSetViewports(1, &vp);
}