diff options
| author | comex <comexk@gmail.com> | 2013-10-29 01:23:17 -0400 |
|---|---|---|
| committer | comex <comexk@gmail.com> | 2013-11-03 20:54:05 -0500 |
| commit | c579637eafb9e9eb7f83711569254bd8da6d09d2 (patch) | |
| tree | 901c8311f4d1d2064df916a7e4cff7c1804c0a9e /Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp | |
| parent | 965b32be9c38cb8f03632ab15f3a0d3aa98004af (diff) | |
Run code through the advanced tool 'sed' to remove trailing whitespace.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp index 2e72380603..973cf38181 100644 --- a/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp @@ -196,7 +196,7 @@ void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) void XFBSource::CopyEFB(float Gamma) { g_renderer->ResetAPIState(); // reset any game specific settings - + // Copy EFB data to XFB and restore render target again const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)texWidth, (float)texHeight); @@ -211,7 +211,7 @@ void XFBSource::CopyEFB(float Gamma) D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); - + g_renderer->RestoreAPIState(); } |
