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authorcomex <comexk@gmail.com>2013-10-29 01:23:17 -0400
committercomex <comexk@gmail.com>2013-11-03 20:54:05 -0500
commitc579637eafb9e9eb7f83711569254bd8da6d09d2 (patch)
tree901c8311f4d1d2064df916a7e4cff7c1804c0a9e /Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp
parent965b32be9c38cb8f03632ab15f3a0d3aa98004af (diff)
Run code through the advanced tool 'sed' to remove trailing whitespace.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp
index 2e72380603..973cf38181 100644
--- a/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/Src/FramebufferManager.cpp
@@ -196,7 +196,7 @@ void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
void XFBSource::CopyEFB(float Gamma)
{
g_renderer->ResetAPIState(); // reset any game specific settings
-
+
// Copy EFB data to XFB and restore render target again
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)texWidth, (float)texHeight);
@@ -211,7 +211,7 @@ void XFBSource::CopyEFB(float Gamma)
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
FramebufferManager::GetEFBDepthTexture()->GetDSV());
-
+
g_renderer->RestoreAPIState();
}