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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Src/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Src/TextureCache.cpp215
1 files changed, 0 insertions, 215 deletions
diff --git a/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp b/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
deleted file mode 100644
index 27bee7240e..0000000000
--- a/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#include "RenderBase.h"
-
-#include "D3DBase.h"
-#include "D3DUtil.h"
-#include "FramebufferManager.h"
-#include "PixelShaderCache.h"
-#include "TextureCache.h"
-#include "VertexShaderCache.h"
-#include "TextureEncoder.h"
-#include "PSTextureEncoder.h"
-#include "HW/Memmap.h"
-#include "VideoConfig.h"
-#include "ImageWrite.h"
-
-namespace DX11
-{
-
-static TextureEncoder* g_encoder = NULL;
-const size_t MAX_COPY_BUFFERS = 32;
-ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = { 0 };
-
-TextureCache::TCacheEntry::~TCacheEntry()
-{
- texture->Release();
-}
-
-void TextureCache::TCacheEntry::Bind(unsigned int stage)
-{
- D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV());
-}
-
-bool TextureCache::TCacheEntry::Save(const std::string filename, unsigned int level)
-{
- // TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
- static bool warn_once = true;
- if (level && warn_once)
- {
- WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D11 backend!");
- warn_once = false;
- return false;
- }
-
- ID3D11Texture2D* pNewTexture = NULL;
- ID3D11Texture2D* pSurface = texture->GetTex();
- D3D11_TEXTURE2D_DESC desc;
- pSurface->GetDesc(&desc);
-
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.Usage = D3D11_USAGE_STAGING;
-
- HRESULT hr = D3D::device->CreateTexture2D(&desc, NULL, &pNewTexture);
-
- bool saved_png = false;
-
- if (SUCCEEDED(hr) && pNewTexture)
- {
- D3D::context->CopyResource(pNewTexture, pSurface);
-
- D3D11_MAPPED_SUBRESOURCE map;
- HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
- if (SUCCEEDED(hr))
- {
- saved_png = TextureToPng((u8*)map.pData, map.RowPitch, filename, desc.Width, desc.Height);
- D3D::context->Unmap(pNewTexture, 0);
- }
- SAFE_RELEASE(pNewTexture);
- }
-
- return saved_png;
-}
-
-void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
- unsigned int expanded_width, unsigned int level)
-{
- D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
-}
-
-TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
- unsigned int height, unsigned int expanded_width,
- unsigned int tex_levels, PC_TexFormat pcfmt)
-{
- D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
- D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
- D3D11_SUBRESOURCE_DATA srdata, *data = NULL;
-
- if (tex_levels == 1)
- {
- usage = D3D11_USAGE_DYNAMIC;
- cpu_access = D3D11_CPU_ACCESS_WRITE;
-
- srdata.pSysMem = TextureCache::temp;
- srdata.SysMemPitch = 4 * expanded_width;
-
- data = &srdata;
- }
-
- const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
- width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
-
- ID3D11Texture2D *pTexture;
- const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture);
- CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
-
- TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
- entry->usage = usage;
-
- // TODO: better debug names
- D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
- D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
-
- SAFE_RELEASE(pTexture);
-
- if (tex_levels != 1)
- entry->Load(width, height, expanded_width, 0);
-
- return entry;
-}
-
-void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
- unsigned int srcFormat, const EFBRectangle& srcRect,
- bool isIntensity, bool scaleByHalf, unsigned int cbufid,
- const float *colmat)
-{
- if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
- {
- g_renderer->ResetAPIState();
-
- // stretch picture with increased internal resolution
- const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
- D3D::context->RSSetViewports(1, &vp);
-
- // set transformation
- if (NULL == efbcopycbuf[cbufid])
- {
- const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
- D3D11_SUBRESOURCE_DATA data;
- data.pSysMem = colmat;
- HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]);
- CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid);
- D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
- }
- D3D::context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]);
-
- const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect);
- // TODO: try targetSource.asRECT();
- const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom);
-
- // Use linear filtering if (bScaleByHalf), use point filtering otherwise
- if (scaleByHalf)
- D3D::SetLinearCopySampler();
- else
- D3D::SetPointCopySampler();
-
- D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), NULL);
-
- // Create texture copy
- D3D::drawShadedTexQuad(
- (srcFormat == PIXELFMT_Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(),
- &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
- (srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
- VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
-
- D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
-
- g_renderer->RestoreAPIState();
- }
-
- if (!g_ActiveConfig.bCopyEFBToTexture)
- {
- u8* dst = Memory::GetPointer(dstAddr);
- size_t encoded_size = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
-
- u64 hash = GetHash64(dst, (int)encoded_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
-
- // Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
- if (!g_ActiveConfig.bEFBCopyCacheEnable)
- TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
- else if (!TextureCache::Find(addr, hash))
- TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
-
- this->hash = hash;
- }
-}
-
-TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
- unsigned int scaled_tex_w, unsigned int scaled_tex_h)
-{
- return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
- (D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
- D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM));
-}
-
-TextureCache::TextureCache()
-{
- // FIXME: Is it safe here?
- g_encoder = new PSTextureEncoder;
- g_encoder->Init();
-}
-
-TextureCache::~TextureCache()
-{
- for (unsigned int k = 0; k < MAX_COPY_BUFFERS; ++k)
- SAFE_RELEASE(efbcopycbuf[k]);
-
- g_encoder->Shutdown();
- delete g_encoder;
- g_encoder = NULL;
-}
-
-}