summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
diff options
context:
space:
mode:
authorJasper St. Pierre <jstpierre@mecheye.net>2013-09-10 23:12:54 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2013-10-07 10:37:01 -0400
commita7c72081039ca1c6bee6b18db44fe4e9ffaf4fb5 (patch)
tree70e3c53d290bf5f0e76a2f3295b4ff01e07e2127 /Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
parentd6f0ecebb4742f6b41397420f7d58ab7a05a03cc (diff)
Put Plugins/ in Core/, rename to VideoBackends
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Src/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Src/TextureCache.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp b/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
new file mode 100644
index 0000000000..e803f4a8f2
--- /dev/null
+++ b/Source/Core/VideoBackends/D3D/Src/TextureCache.cpp
@@ -0,0 +1,186 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include "RenderBase.h"
+
+#include "D3DBase.h"
+#include "D3DUtil.h"
+#include "FramebufferManager.h"
+#include "PixelShaderCache.h"
+#include "TextureCache.h"
+#include "VertexShaderCache.h"
+#include "TextureEncoder.h"
+#include "PSTextureEncoder.h"
+#include "HW/Memmap.h"
+#include "VideoConfig.h"
+
+namespace DX11
+{
+
+static TextureEncoder* g_encoder = NULL;
+const size_t MAX_COPY_BUFFERS = 25;
+ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = { 0 };
+
+TextureCache::TCacheEntry::~TCacheEntry()
+{
+ texture->Release();
+}
+
+void TextureCache::TCacheEntry::Bind(unsigned int stage)
+{
+ D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV());
+}
+
+bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
+{
+ // TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
+ static bool warn_once = true;
+ if (level && warn_once)
+ {
+ WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D11 backend!");
+ warn_once = false;
+ return false;
+ }
+ return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename));
+}
+
+void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
+ unsigned int expanded_width, unsigned int level)
+{
+ D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
+}
+
+TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
+ unsigned int height, unsigned int expanded_width,
+ unsigned int tex_levels, PC_TexFormat pcfmt)
+{
+ D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
+ D3D11_CPU_ACCESS_FLAG cpu_access = (D3D11_CPU_ACCESS_FLAG)0;
+ D3D11_SUBRESOURCE_DATA srdata, *data = NULL;
+
+ if (tex_levels == 1)
+ {
+ usage = D3D11_USAGE_DYNAMIC;
+ cpu_access = D3D11_CPU_ACCESS_WRITE;
+
+ srdata.pSysMem = TextureCache::temp;
+ srdata.SysMemPitch = 4 * expanded_width;
+
+ data = &srdata;
+ }
+
+ const D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM,
+ width, height, 1, tex_levels, D3D11_BIND_SHADER_RESOURCE, usage, cpu_access);
+
+ ID3D11Texture2D *pTexture;
+ const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, data, &pTexture);
+ CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
+
+ TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
+ entry->usage = usage;
+
+ // TODO: better debug names
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
+
+ SAFE_RELEASE(pTexture);
+
+ if (tex_levels != 1)
+ entry->Load(width, height, expanded_width, 0);
+
+ return entry;
+}
+
+void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
+ unsigned int srcFormat, const EFBRectangle& srcRect,
+ bool isIntensity, bool scaleByHalf, unsigned int cbufid,
+ const float *colmat)
+{
+ if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
+ {
+ g_renderer->ResetAPIState();
+
+ // stretch picture with increased internal resolution
+ const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
+ D3D::context->RSSetViewports(1, &vp);
+
+ // set transformation
+ if (NULL == efbcopycbuf[cbufid])
+ {
+ const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT);
+ D3D11_SUBRESOURCE_DATA data;
+ data.pSysMem = colmat;
+ HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]);
+ CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid);
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture");
+ }
+ D3D::context->PSSetConstantBuffers(0, 1, &efbcopycbuf[cbufid]);
+
+ const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect);
+ // TODO: try targetSource.asRECT();
+ const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom);
+
+ // Use linear filtering if (bScaleByHalf), use point filtering otherwise
+ if (scaleByHalf)
+ D3D::SetLinearCopySampler();
+ else
+ D3D::SetPointCopySampler();
+
+ D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), NULL);
+
+ // Create texture copy
+ D3D::drawShadedTexQuad(
+ (srcFormat == PIXELFMT_Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(),
+ &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
+ (srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
+ VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
+
+ D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
+
+ g_renderer->RestoreAPIState();
+ }
+
+ if (!g_ActiveConfig.bCopyEFBToTexture)
+ {
+ u8* dst = Memory::GetPointer(dstAddr);
+ size_t encoded_size = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
+
+ u64 hash = GetHash64(dst, (int)encoded_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ // Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
+ if (!g_ActiveConfig.bEFBCopyCacheEnable)
+ TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
+ else if (!TextureCache::Find(addr, hash))
+ TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
+
+ this->hash = hash;
+ }
+}
+
+TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
+ unsigned int scaled_tex_w, unsigned int scaled_tex_h)
+{
+ return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
+ (D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
+ D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM));
+}
+
+TextureCache::TextureCache()
+{
+ // FIXME: Is it safe here?
+ g_encoder = new PSTextureEncoder;
+ g_encoder->Init();
+}
+
+TextureCache::~TextureCache()
+{
+ for (unsigned int k = 0; k < MAX_COPY_BUFFERS; ++k)
+ SAFE_RELEASE(efbcopycbuf[k]);
+
+ g_encoder->Shutdown();
+ delete g_encoder;
+ g_encoder = NULL;
+}
+
+}