summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/Television.cpp
diff options
context:
space:
mode:
authorLioncash <mathew1800@gmail.com>2014-07-07 19:28:12 -0400
committerLioncash <mathew1800@gmail.com>2014-07-07 19:32:03 -0400
commita523a6d1bfabddbd2030dda1aebf28ddb28b5f26 (patch)
tree4fd7dcc0cf4f12c66db46eea85a37a77a4e12659 /Source/Core/VideoBackends/D3D/Television.cpp
parentcc3dda5b22933380265c946fa50738bf83fc9b01 (diff)
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/Television.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Television.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Television.cpp b/Source/Core/VideoBackends/D3D/Television.cpp
index 50516b787d..f24a3dcb06 100644
--- a/Source/Core/VideoBackends/D3D/Television.cpp
+++ b/Source/Core/VideoBackends/D3D/Television.cpp
@@ -98,7 +98,7 @@ void Television::Init()
// Create YUYV-decoding pixel shader
- m_pShader = D3D::CompileAndCreatePixelShader(YUYV_DECODER_PS, sizeof(YUYV_DECODER_PS));
+ m_pShader = D3D::CompileAndCreatePixelShader(YUYV_DECODER_PS);
CHECK(m_pShader != nullptr, "compile and create yuyv decoder pixel shader");
D3D::SetDebugObjectName(m_pShader, "yuyv decoder pixel shader");