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authorJules Blok <jules.blok@gmail.com>2014-11-04 00:53:14 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:40 +0100
commitee76c03160b72731facbce135be26d7ef8cebba5 (patch)
treeb03e45c1fc917f3a53fcebdaccdb75bfd5ceb95b /Source/Core/VideoBackends/D3D/TextureCache.h
parent4d075c2efb4c1dda695cd8044b42cf7894b52e5a (diff)
TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/TextureCache.h')
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.h b/Source/Core/VideoBackends/D3D/TextureCache.h
index 6045d3f7db..79cd8145a8 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.h
+++ b/Source/Core/VideoBackends/D3D/TextureCache.h
@@ -43,6 +43,9 @@ private:
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
+
+ void CompileShaders() override { }
+ void DeleteShaders() override { }
};
}