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authorYuriy O'Donnell <yuriyo@gmail.com>2014-12-06 14:54:06 +0100
committerYuriy O'Donnell <yuriyo@gmail.com>2014-12-07 18:45:50 +0100
commit4392d3cd55f4b39ae6006702ff6466867609e2a3 (patch)
tree5d9df7aa5318961ad78ebb94e5dbba4ead64c03a /Source/Core/VideoBackends/D3D/VertexManager.cpp
parent80459c52e98141a2e40fb9ad8992d5ba7d790765 (diff)
D3D: Fixed StateManager member function name case
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp
index 55634cf087..3dee129969 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp
@@ -128,15 +128,15 @@ void VertexManager::Draw(u32 stride)
u32 components = VertexLoaderManager::GetCurrentVertexFormat()->m_components;
u32 indices = IndexGenerator::GetIndexLen();
- D3D::stateman->setVertexBuffer(m_buffers[m_currentBuffer], stride, 0);
- D3D::stateman->setIndexBuffer(m_buffers[m_currentBuffer]);
+ D3D::stateman->SetVertexBuffer(m_buffers[m_currentBuffer], stride, 0);
+ D3D::stateman->SetIndexBuffer(m_buffers[m_currentBuffer]);
u32 baseVertex = m_vertexDrawOffset / stride;
u32 startIndex = m_indexDrawOffset / sizeof(u16);
if (current_primitive_type == PRIMITIVE_TRIANGLES)
{
- D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
D3D::stateman->Apply();
D3D::context->DrawIndexed(indices, startIndex, baseVertex);
@@ -158,14 +158,14 @@ void VertexManager::Draw(u32 stride)
if (m_lineShader.SetShader(components, lineWidth,
texOffset, vpWidth, vpHeight, texOffsetEnable))
{
- D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
+ D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
D3D::stateman->Apply();
D3D::context->DrawIndexed(indices, startIndex, baseVertex);
INCSTAT(stats.thisFrame.numDrawCalls);
- D3D::stateman->setGeometryShader(nullptr);
+ D3D::stateman->SetGeometryShader(nullptr);
}
}
else //if (current_primitive_type == PRIMITIVE_POINTS)
@@ -183,14 +183,14 @@ void VertexManager::Draw(u32 stride)
if (m_pointShader.SetShader(components, pointSize,
texOffset, vpWidth, vpHeight, texOffsetEnable))
{
- D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
+ D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
D3D::stateman->Apply();
D3D::context->DrawIndexed(indices, startIndex, baseVertex);
INCSTAT(stats.thisFrame.numDrawCalls);
- D3D::stateman->setGeometryShader(nullptr);
+ D3D::stateman->SetGeometryShader(nullptr);
}
}
}