diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-11-02 23:40:52 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 13:28:41 +0100 |
| commit | 9253bb7d9651f3062e4b7002a2caff377e2290b7 (patch) | |
| tree | e3bff98f8d527134567f353e88314c4d22c17e4b /Source/Core/VideoBackends/D3D/VertexManager.cpp | |
| parent | d5ebdf7a9755217ed599d0e02d8a6ae2343410c3 (diff) | |
D3D: Add geometry shader stereoscopy support.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/VertexManager.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp index c782586a65..526cc30a0b 100644 --- a/Source/Core/VideoBackends/D3D/VertexManager.cpp +++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp @@ -214,10 +214,20 @@ void VertexManager::vFlush(bool useDstAlpha) GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");}); return; } + + if (g_ActiveConfig.iStereoMode > 0) + { + if (!GeometryShaderCache::SetShader(components)) + { + GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR, true, { printf("Fail to set pixel shader\n"); }); + } + } + if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active) { D3D::context->OMSetRenderTargetsAndUnorderedAccessViews(D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, 2, 1, &BBox::GetUAV(), nullptr); } + u32 stride = VertexLoaderManager::GetCurrentVertexFormat()->GetVertexStride(); PrepareDrawBuffers(stride); |
