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authorLioncash <mathew1800@gmail.com>2016-07-21 19:04:57 -0400
committerLioncash <mathew1800@gmail.com>2016-07-29 19:20:16 -0400
commit14e0b48ae43c3625f8571dec88121c91d575c65c (patch)
tree31bc05ce2f346cbdfd9572a5f82c57223bd98022 /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
parent66b11c5198adece05e8e53dca7bf1ad4489f1bdb (diff)
VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index cdcff17d02..c83f3fb207 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader()
return (entry.shader != nullptr);
}
- ShaderCode code = GenerateVertexShaderCode(API_D3D, uid.GetUidData());
+ ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode = nullptr;
D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);