diff options
| author | Stevoisiak <Stevoisiak@gmail.com> | 2014-11-14 14:46:49 -0500 |
|---|---|---|
| committer | Stevoisiak <S.Vascellaro@gmail.com> | 2014-11-24 17:16:59 -0500 |
| commit | 6da394a4d0891ed30fbb08f4ec853f40699f7033 (patch) | |
| tree | 3e95fff7fde66a1e121e2aa78b5c221fab8be8c9 /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp | |
| parent | 60e9301f40601a1a3d6546a37ea71f18a43f9b3b (diff) | |
More formatting and consistency fixes
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/VertexShaderCache.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp index 4758d2e630..d565d50c03 100644 --- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp @@ -125,7 +125,8 @@ void VertexShaderCache::Init() D3D::CompileVertexShader(simple_shader_code, &blob); D3D::device->CreateInputLayout(simpleelems, 2, blob->Data(), blob->Size(), &SimpleLayout); SimpleVertexShader = D3D::CreateVertexShaderFromByteCode(blob); - if (SimpleLayout == nullptr || SimpleVertexShader == nullptr) PanicAlert("Failed to create simple vertex shader or input layout at %s %d\n", __FILE__, __LINE__); + if (SimpleLayout == nullptr || SimpleVertexShader == nullptr) + PanicAlert("Failed to create simple vertex shader or input layout at %s %d\n", __FILE__, __LINE__); blob->Release(); D3D::SetDebugObjectName((ID3D11DeviceChild*)SimpleVertexShader, "simple vertex shader"); D3D::SetDebugObjectName((ID3D11DeviceChild*)SimpleLayout, "simple input layout"); @@ -133,7 +134,8 @@ void VertexShaderCache::Init() D3D::CompileVertexShader(clear_shader_code, &blob); D3D::device->CreateInputLayout(clearelems, 2, blob->Data(), blob->Size(), &ClearLayout); ClearVertexShader = D3D::CreateVertexShaderFromByteCode(blob); - if (ClearLayout == nullptr || ClearVertexShader == nullptr) PanicAlert("Failed to create clear vertex shader or input layout at %s %d\n", __FILE__, __LINE__); + if (ClearLayout == nullptr || ClearVertexShader == nullptr) + PanicAlert("Failed to create clear vertex shader or input layout at %s %d\n", __FILE__, __LINE__); blob->Release(); D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearVertexShader, "clear vertex shader"); D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearLayout, "clear input layout"); |
