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authorStevoisiak <Stevoisiak@gmail.com>2014-11-14 14:46:49 -0500
committerStevoisiak <S.Vascellaro@gmail.com>2014-11-24 17:16:59 -0500
commit6da394a4d0891ed30fbb08f4ec853f40699f7033 (patch)
tree3e95fff7fde66a1e121e2aa78b5c221fab8be8c9 /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
parent60e9301f40601a1a3d6546a37ea71f18a43f9b3b (diff)
More formatting and consistency fixes
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index 4758d2e630..d565d50c03 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -125,7 +125,8 @@ void VertexShaderCache::Init()
D3D::CompileVertexShader(simple_shader_code, &blob);
D3D::device->CreateInputLayout(simpleelems, 2, blob->Data(), blob->Size(), &SimpleLayout);
SimpleVertexShader = D3D::CreateVertexShaderFromByteCode(blob);
- if (SimpleLayout == nullptr || SimpleVertexShader == nullptr) PanicAlert("Failed to create simple vertex shader or input layout at %s %d\n", __FILE__, __LINE__);
+ if (SimpleLayout == nullptr || SimpleVertexShader == nullptr)
+ PanicAlert("Failed to create simple vertex shader or input layout at %s %d\n", __FILE__, __LINE__);
blob->Release();
D3D::SetDebugObjectName((ID3D11DeviceChild*)SimpleVertexShader, "simple vertex shader");
D3D::SetDebugObjectName((ID3D11DeviceChild*)SimpleLayout, "simple input layout");
@@ -133,7 +134,8 @@ void VertexShaderCache::Init()
D3D::CompileVertexShader(clear_shader_code, &blob);
D3D::device->CreateInputLayout(clearelems, 2, blob->Data(), blob->Size(), &ClearLayout);
ClearVertexShader = D3D::CreateVertexShaderFromByteCode(blob);
- if (ClearLayout == nullptr || ClearVertexShader == nullptr) PanicAlert("Failed to create clear vertex shader or input layout at %s %d\n", __FILE__, __LINE__);
+ if (ClearLayout == nullptr || ClearVertexShader == nullptr)
+ PanicAlert("Failed to create clear vertex shader or input layout at %s %d\n", __FILE__, __LINE__);
blob->Release();
D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearVertexShader, "clear vertex shader");
D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearLayout, "clear input layout");