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authorJules Blok <jules.blok@gmail.com>2014-12-17 09:37:29 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-18 00:37:15 +0100
commit93ce95b48ea0eab19725335c449722d142551d63 (patch)
treef03c00dff81b6cb0476ff277e50f3cfd798f6a7b /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
parent69df23f725205a4bcd10c6315f2421d3041e614e (diff)
D3D: Use ROUND_UP macro for rounding buffer sizes.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index 9dfd87691e..54c103c36f 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -115,7 +115,7 @@ void VertexShaderCache::Init()
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
- unsigned int cbsize = ((sizeof(VertexShaderConstants))&(~0xf))+0x10; // must be a multiple of 16
+ unsigned int cbsize = ROUND_UP(sizeof(VertexShaderConstants), 16); // must be a multiple of 16
D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
HRESULT hr = D3D::device->CreateBuffer(&cbdesc, nullptr, &vscbuf);
CHECK(hr==S_OK, "Create vertex shader constant buffer (size=%u)", cbsize);