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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-07-27 13:30:38 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-07-27 13:30:38 +1000 |
| commit | a11bde7d167c65bb693e5138e47dd4586683c092 (patch) | |
| tree | 84f9128b0478b0b18e271e0426fceb499c9e72e3 /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp | |
| parent | 10db1bcbca947a56e872ed4b6625d9d3de31b298 (diff) | |
| parent | 3ea9d86faa2544b8c1c235db9456f271baf42fec (diff) | |
Merge pull request #5679 from stenzek/no-host-state-in-uids
ShaderGen: Decouple host state from shader UIDs
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/VertexShaderCache.cpp | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp index 1ca0982e6f..023caedba0 100644 --- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp @@ -159,18 +159,23 @@ void VertexShaderCache::Init() SETSTAT(stats.numVertexShadersAlive, 0); if (g_ActiveConfig.bShaderCache) - { - if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) - File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); - - std::string cache_filename = - StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().GetGameID().c_str()); - VertexShaderCacheInserter inserter; - g_vs_disk_cache.OpenAndRead(cache_filename, inserter); - } + LoadShaderCache(); +} - last_entry = nullptr; +void VertexShaderCache::LoadShaderCache() +{ + VertexShaderCacheInserter inserter; + g_vs_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "VS", true, true), inserter); +} + +void VertexShaderCache::Reload() +{ + g_vs_disk_cache.Sync(); + g_vs_disk_cache.Close(); + Clear(); + + if (g_ActiveConfig.bShaderCache) + LoadShaderCache(); } void VertexShaderCache::Clear() @@ -180,6 +185,7 @@ void VertexShaderCache::Clear() vshaders.clear(); last_entry = nullptr; + last_uid = {}; } void VertexShaderCache::Shutdown() @@ -222,7 +228,8 @@ bool VertexShaderCache::SetShader() return (entry.shader != nullptr); } - ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData()); + ShaderCode code = + GenerateVertexShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData()); D3DBlob* pbytecode = nullptr; D3D::CompileVertexShader(code.GetBuffer(), &pbytecode); |
