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authorMarkus Wick <degasus@users.noreply.github.com>2015-10-30 09:58:32 +0100
committerMarkus Wick <degasus@users.noreply.github.com>2015-10-30 09:58:32 +0100
commitdabb411a4cdd13c43d5abdb90ce8e3f167f7f1d7 (patch)
tree1c0f7ec638e4758a8150a6db3fd38a11b852548a /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
parentc1c311d13216361a2d50e3bdc77f5752e60e7483 (diff)
parent70666891312fb70862dc1a500795da958bcbba7d (diff)
Merge pull request #3209 from Tilka/small_cleanup
Another small video cleanup
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index 3274e4ed33..d6b5ec6ade 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -24,7 +24,7 @@ namespace DX11 {
VertexShaderCache::VSCache VertexShaderCache::vshaders;
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
VertexShaderUid VertexShaderCache::last_uid;
-UidChecker<VertexShaderUid,VertexShaderCode> VertexShaderCache::vertex_uid_checker;
+UidChecker<VertexShaderUid, ShaderCode> VertexShaderCache::vertex_uid_checker;
static ID3D11VertexShader* SimpleVertexShader = nullptr;
static ID3D11VertexShader* ClearVertexShader = nullptr;
@@ -190,7 +190,7 @@ bool VertexShaderCache::SetShader(u32 components)
GetVertexShaderUid(uid, components, API_D3D);
if (g_ActiveConfig.bEnableShaderDebugging)
{
- VertexShaderCode code;
+ ShaderCode code;
GenerateVertexShaderCode(code, components, API_D3D);
vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
}
@@ -216,7 +216,7 @@ bool VertexShaderCache::SetShader(u32 components)
return (entry.shader != nullptr);
}
- VertexShaderCode code;
+ ShaderCode code;
GenerateVertexShaderCode(code, components, API_D3D);
D3DBlob* pbytecode = nullptr;