summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2014-11-03 13:10:41 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:42 +0100
commite53705784b8717d9c7a5e9d8de1aa2d2fe7b5624 (patch)
treeea7906ac54d4e5aa9e81367bd831d0786ef66bb8 /Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
parent9253bb7d9651f3062e4b7002a2caff377e2290b7 (diff)
D3D: Add SBS/TAB output support.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/VertexShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index d565d50c03..0abe6f1586 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -73,15 +73,15 @@ const char simple_shader_code[] = {
"struct VSOUTPUT\n"
"{\n"
"float4 vPosition : POSITION;\n"
- "float2 vTexCoord : TEXCOORD0;\n"
+ "float3 vTexCoord : TEXCOORD0;\n"
"float vTexCoord1 : TEXCOORD1;\n"
"};\n"
- "VSOUTPUT main(float4 inPosition : POSITION,float3 inTEX0 : TEXCOORD0)\n"
+ "VSOUTPUT main(float4 inPosition : POSITION,float4 inTEX0 : TEXCOORD0)\n"
"{\n"
"VSOUTPUT OUT;\n"
"OUT.vPosition = inPosition;\n"
- "OUT.vTexCoord = inTEX0.xy;\n"
- "OUT.vTexCoord1 = inTEX0.z;\n"
+ "OUT.vTexCoord = inTEX0.xyz;\n"
+ "OUT.vTexCoord1 = inTEX0.w;\n"
"return OUT;\n"
"}\n"
};