diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-17 03:05:23 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-18 00:36:50 +0100 |
| commit | 3d9dfad6a229f03948620b97f7e3b48e80784b3c (patch) | |
| tree | 3904112a550848e1bf845b8b632812f9244db559 /Source/Core/VideoBackends/D3D/XFBEncoder.cpp | |
| parent | 7e8f96f0d3649f20483a639ac37f489737cba500 (diff) | |
D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/XFBEncoder.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp index fb56363e31..955fb38bc8 100644 --- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp @@ -282,6 +282,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR D3D::stateman->SetPixelShader(m_pShader); D3D::stateman->SetVertexShader(m_vShader); + D3D::stateman->SetGeometryShader(nullptr); D3D::stateman->PushBlendState(m_xfbEncodeBlendState); D3D::stateman->PushDepthState(m_xfbEncodeDepthState); |
