summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2014-12-17 03:05:23 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-18 00:36:50 +0100
commit3d9dfad6a229f03948620b97f7e3b48e80784b3c (patch)
tree3904112a550848e1bf845b8b632812f9244db559 /Source/Core/VideoBackends/D3D/XFBEncoder.cpp
parent7e8f96f0d3649f20483a639ac37f489737cba500 (diff)
D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/XFBEncoder.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
index fb56363e31..955fb38bc8 100644
--- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
@@ -282,6 +282,7 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
D3D::stateman->SetPixelShader(m_pShader);
D3D::stateman->SetVertexShader(m_vShader);
+ D3D::stateman->SetGeometryShader(nullptr);
D3D::stateman->PushBlendState(m_xfbEncodeBlendState);
D3D::stateman->PushDepthState(m_xfbEncodeDepthState);