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authorYuriy O'Donnell <yuriyo@gmail.com>2014-12-06 14:54:06 +0100
committerYuriy O'Donnell <yuriyo@gmail.com>2014-12-07 18:45:50 +0100
commit4392d3cd55f4b39ae6006702ff6466867609e2a3 (patch)
tree5d9df7aa5318961ad78ebb94e5dbba4ead64c03a /Source/Core/VideoBackends/D3D/XFBEncoder.cpp
parent80459c52e98141a2e40fb9ad8992d5ba7d790765 (diff)
D3D: Fixed StateManager member function name case
Diffstat (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/XFBEncoder.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
index 9f805d995c..fb56363e31 100644
--- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
@@ -280,8 +280,8 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
// Set up all the state for XFB encoding
- D3D::stateman->setPixelShader(m_pShader);
- D3D::stateman->setVertexShader(m_vShader);
+ D3D::stateman->SetPixelShader(m_pShader);
+ D3D::stateman->SetVertexShader(m_vShader);
D3D::stateman->PushBlendState(m_xfbEncodeBlendState);
D3D::stateman->PushDepthState(m_xfbEncodeDepthState);
@@ -290,11 +290,11 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(width/2), FLOAT(height));
D3D::context->RSSetViewports(1, &vp);
- D3D::stateman->setInputLayout(m_quadLayout);
- D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ D3D::stateman->SetInputLayout(m_quadLayout);
+ D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
UINT stride = sizeof(QuadVertex);
UINT offset = 0;
- D3D::stateman->setVertexBuffer(m_quad, stride, offset);
+ D3D::stateman->SetVertexBuffer(m_quad, stride, offset);
TargetRectangle targetRect = g_renderer->ConvertEFBRectangle(srcRect);
@@ -312,10 +312,10 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
ID3D11ShaderResourceView* pEFB = FramebufferManager::GetEFBColorTexture()->GetSRV();
- D3D::stateman->setVertexConstants(m_encodeParams);
- D3D::stateman->setPixelConstants(m_encodeParams);
- D3D::stateman->setTexture(0, pEFB);
- D3D::stateman->setSampler(0, m_efbSampler);
+ D3D::stateman->SetVertexConstants(m_encodeParams);
+ D3D::stateman->SetPixelConstants(m_encodeParams);
+ D3D::stateman->SetTexture(0, pEFB);
+ D3D::stateman->SetSampler(0, m_efbSampler);
// Encode!
@@ -331,13 +331,13 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
D3D::context->OMSetRenderTargets(0, nullptr, nullptr);
- D3D::stateman->setSampler(0, nullptr);
- D3D::stateman->setTexture(0, nullptr);
- D3D::stateman->setPixelConstants(nullptr);
- D3D::stateman->setVertexConstants(nullptr);
+ D3D::stateman->SetSampler(0, nullptr);
+ D3D::stateman->SetTexture(0, nullptr);
+ D3D::stateman->SetPixelConstants(nullptr);
+ D3D::stateman->SetVertexConstants(nullptr);
- D3D::stateman->setPixelShader(nullptr);
- D3D::stateman->setVertexShader(nullptr);
+ D3D::stateman->SetPixelShader(nullptr);
+ D3D::stateman->SetVertexShader(nullptr);
D3D::stateman->PopRasterizerState();
D3D::stateman->PopDepthState();