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authorStenzek <stenzek@gmail.com>2017-09-03 16:34:01 +1000
committerStenzek <stenzek@gmail.com>2017-09-04 10:07:36 +1000
commit90051536bf53f66ca0e4c46105e481e08f1642f3 (patch)
treebedaf569d32b553e98cb43d243cab05bd6ca5b1c /Source/Core/VideoBackends/D3D/XFBEncoder.cpp
parentc9d649d27cf3fcd0110647eb093113408e8e3a4f (diff)
D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/XFBEncoder.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
index 7b10b02091..696c5c35e0 100644
--- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp
@@ -362,7 +362,6 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
// Restore API
g_renderer->RestoreAPIState();
D3D::stateman->Apply(); // force unbind efb texture as shader resource
- D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
- FramebufferManager::GetEFBDepthTexture()->GetDSV());
+ FramebufferManager::BindEFBRenderTarget();
}
}