diff options
| author | Stenzek <stenzek@gmail.com> | 2017-09-03 16:34:01 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-09-04 10:07:36 +1000 |
| commit | 90051536bf53f66ca0e4c46105e481e08f1642f3 (patch) | |
| tree | bedaf569d32b553e98cb43d243cab05bd6ca5b1c /Source/Core/VideoBackends/D3D/XFBEncoder.cpp | |
| parent | c9d649d27cf3fcd0110647eb093113408e8e3a4f (diff) | |
D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/XFBEncoder.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/XFBEncoder.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp index 7b10b02091..696c5c35e0 100644 --- a/Source/Core/VideoBackends/D3D/XFBEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/XFBEncoder.cpp @@ -362,7 +362,6 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR // Restore API g_renderer->RestoreAPIState(); D3D::stateman->Apply(); // force unbind efb texture as shader resource - D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), - FramebufferManager::GetEFBDepthTexture()->GetDSV()); + FramebufferManager::BindEFBRenderTarget(); } } |
