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authorStenzek <stenzek@gmail.com>2016-03-05 20:22:08 +1000
committerStenzek <stenzek@gmail.com>2016-05-08 12:08:25 +1000
commit32599559dbdcbebf3f13e7e7dc6a815ff308811c (patch)
treee6de38037de6fefe320a17c97d8f3eeca9468374 /Source/Core/VideoBackends/D3D12/D3DTexture.cpp
parent984da2d62475771e8562c5aa275b950828a00361 (diff)
D3D12: Use helper method for binding EFB render targets
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/D3DTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/D3DTexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/D3DTexture.cpp b/Source/Core/VideoBackends/D3D12/D3DTexture.cpp
index a3fe3b666e..26141d2ae3 100644
--- a/Source/Core/VideoBackends/D3D12/D3DTexture.cpp
+++ b/Source/Core/VideoBackends/D3D12/D3DTexture.cpp
@@ -62,7 +62,7 @@ void ReplaceRGBATexture2D(ID3D12Resource* texture12, const u8* buffer, unsigned
if (current_command_list_executed)
{
g_renderer->SetViewport();
- D3D::current_command_list->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV12(), FALSE, &FramebufferManager::GetEFBDepthTexture()->GetDSV12());
+ FramebufferManager::RestoreEFBRenderTargets();
}
upload_buffer = s_texture_upload_stream_buffer->GetBuffer();