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| author | Stenzek <stenzek@gmail.com> | 2016-03-05 22:38:14 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-05-08 12:08:25 +1000 |
| commit | acfa93372ec58faac05f9ed7c8ac0d6ed5ad403e (patch) | |
| tree | 6a0ad014012e1de0ac6e6704934bbf53887c6248 /Source/Core/VideoBackends/D3D12/D3DTexture.cpp | |
| parent | 7ec1fce74111be9a926124a9d5e895a380696cd8 (diff) | |
D3D12: Refactoring and cleanups
Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/D3DTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/D3DTexture.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D12/D3DTexture.cpp b/Source/Core/VideoBackends/D3D12/D3DTexture.cpp index 26141d2ae3..dd48391467 100644 --- a/Source/Core/VideoBackends/D3D12/D3DTexture.cpp +++ b/Source/Core/VideoBackends/D3D12/D3DTexture.cpp @@ -58,12 +58,7 @@ void ReplaceRGBATexture2D(ID3D12Resource* texture12, const u8* buffer, unsigned if (!s_texture_upload_stream_buffer) s_texture_upload_stream_buffer = std::make_unique<D3DStreamBuffer>(INITIAL_TEXTURE_UPLOAD_BUFFER_SIZE, MAXIMUM_TEXTURE_UPLOAD_BUFFER_SIZE, nullptr); - bool current_command_list_executed = s_texture_upload_stream_buffer->AllocateSpaceInBuffer(upload_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); - if (current_command_list_executed) - { - g_renderer->SetViewport(); - FramebufferManager::RestoreEFBRenderTargets(); - } + s_texture_upload_stream_buffer->AllocateSpaceInBuffer(upload_size, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); upload_buffer = s_texture_upload_stream_buffer->GetBuffer(); upload_buffer_offset = s_texture_upload_stream_buffer->GetOffsetOfCurrentAllocation(); |
