diff options
| author | Stenzek <stenzek@gmail.com> | 2016-03-06 21:34:41 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-05-08 23:18:57 +1000 |
| commit | 4269abdc3e9ff2fe0cba7d42aa875afb8a1fa460 (patch) | |
| tree | 4d61231deabaea1f165fa467efeee507e576901d /Source/Core/VideoBackends/D3D12/PerfQuery.cpp | |
| parent | 25d5da0ea38a405c7fe4d1e3e4207701035c4fd2 (diff) | |
D3D12: Implement perf query support
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/PerfQuery.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/PerfQuery.cpp | 175 |
1 files changed, 161 insertions, 14 deletions
diff --git a/Source/Core/VideoBackends/D3D12/PerfQuery.cpp b/Source/Core/VideoBackends/D3D12/PerfQuery.cpp index f5821ca1b7..e86f2e9396 100644 --- a/Source/Core/VideoBackends/D3D12/PerfQuery.cpp +++ b/Source/Core/VideoBackends/D3D12/PerfQuery.cpp @@ -2,68 +2,215 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. +#include <algorithm> + #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "VideoBackends/D3D12/D3DBase.h" +#include "VideoBackends/D3D12/D3DCommandListManager.h" #include "VideoBackends/D3D12/PerfQuery.h" #include "VideoCommon/RenderBase.h" -//D3D12TODO: Implement PerfQuery class. - namespace DX12 { PerfQuery::PerfQuery() { - //D3D12TODO: Add implementation + D3D12_QUERY_HEAP_DESC desc = { D3D12_QUERY_HEAP_TYPE_OCCLUSION, PERF_QUERY_BUFFER_SIZE, 0 }; + CheckHR(D3D::device12->CreateQueryHeap(&desc, IID_PPV_ARGS(&m_query_heap))); + + CheckHR(D3D::device12->CreateCommittedResource( + &CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK), + D3D12_HEAP_FLAG_NONE, + &CD3DX12_RESOURCE_DESC::Buffer(QUERY_READBACK_BUFFER_SIZE), + D3D12_RESOURCE_STATE_COPY_DEST, + nullptr, + IID_PPV_ARGS(&m_query_readback_buffer))); + + m_tracking_fence = D3D::command_list_mgr->RegisterQueueFenceCallback(this, &PerfQuery::QueueFenceCallback); } PerfQuery::~PerfQuery() { - //D3D12TODO: Add implementation + D3D::command_list_mgr->RemoveQueueFenceCallback(this); + + SAFE_RELEASE(m_query_heap); + SAFE_RELEASE(m_query_readback_buffer); } void PerfQuery::EnableQuery(PerfQueryGroup type) { - //D3D12TODO: Add implementation + if (m_query_count > m_query_buffer.size() / 2) + WeakFlush(); + + // all queries already used? + if (m_query_buffer.size() == m_query_count) + { + FlushOne(); + //WARN_LOG(VIDEO, "Flushed query buffer early!"); + } + + if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) + { + size_t index = (m_query_read_pos + m_query_count) % m_query_buffer.size(); + auto& entry = m_query_buffer[index]; + + D3D::current_command_list->BeginQuery(m_query_heap, D3D12_QUERY_TYPE_OCCLUSION, static_cast<UINT>(index)); + entry.query_type = type; + entry.fence_value = -1; + + ++m_query_count; + } } void PerfQuery::DisableQuery(PerfQueryGroup type) { - //D3D12TODO: Add implementation + if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP) + { + size_t index = (m_query_read_pos + m_query_count + m_query_buffer.size() - 1) % m_query_buffer.size(); + auto& entry = m_query_buffer[index]; + + D3D::current_command_list->EndQuery(m_query_heap, D3D12_QUERY_TYPE_OCCLUSION, static_cast<UINT>(index)); + D3D::current_command_list->ResolveQueryData(m_query_heap, D3D12_QUERY_TYPE_OCCLUSION, static_cast<UINT>(index), 1, m_query_readback_buffer, index * sizeof(UINT64)); + entry.fence_value = m_next_fence_value; + } } void PerfQuery::ResetQuery() { - //D3D12TODO: Add implementation + m_query_count = 0; + std::fill_n(m_results, ArraySize(m_results), 0); } u32 PerfQuery::GetQueryResult(PerfQueryType type) { - //D3D12TODO: Add implementation - return 0; + u32 result = 0; + + if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC) + result = m_results[PQG_ZCOMP_ZCOMPLOC]; + else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT) + result = m_results[PQG_ZCOMP]; + else if (type == PQ_BLEND_INPUT) + result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC]; + else if (type == PQ_EFB_COPY_CLOCKS) + result = m_results[PQG_EFB_COPY_CLOCKS]; + + return result / 4; } void PerfQuery::FlushOne() { - //D3D12TODO: Add implementation + size_t index = m_query_read_pos; + ActiveQuery& entry = m_query_buffer[index]; + + // Has the command list been executed yet? + if (entry.fence_value == m_next_fence_value) + D3D::command_list_mgr->ExecuteQueuedWork(false); + + // Block until the fence is reached + D3D::command_list_mgr->WaitOnCPUForFence(m_tracking_fence, entry.fence_value); + + // Copy from readback buffer to local + void* readback_buffer_map; + D3D12_RANGE read_range = { sizeof(UINT64) * index, sizeof(UINT64) * (index + 1) }; + CheckHR(m_query_readback_buffer->Map(0, &read_range, &readback_buffer_map)); + + UINT64 result; + memcpy(&result, reinterpret_cast<u8*>(readback_buffer_map) + sizeof(UINT64) * index, sizeof(UINT64)); + + D3D12_RANGE empty_range = {}; + m_query_readback_buffer->Unmap(0, &empty_range); + + // NOTE: Reported pixel metrics should be referenced to native resolution + m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight()); + + m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size(); + m_query_count--; +} + +UINT64 PerfQuery::FindLastPendingFenceValue() const +{ + UINT64 last_fence_value = 0; + u32 query_count = m_query_count; + u32 query_read_pos = m_query_read_pos; + while (query_count > 0) + { + const ActiveQuery& entry = m_query_buffer[query_read_pos]; + + last_fence_value = std::max(entry.fence_value, last_fence_value); + query_read_pos = (query_read_pos + 1) % m_query_buffer.size(); + query_count--; + } + + return last_fence_value; } void PerfQuery::FlushResults() { - //D3D12TODO: Add implementation + if (IsFlushed()) + return; + + // Find the fence value we have to wait for. + UINT64 last_fence_value = FindLastPendingFenceValue(); + if (last_fence_value == m_next_fence_value) + D3D::command_list_mgr->ExecuteQueuedWork(false); + + // Wait for all queries to be resolved. + D3D::command_list_mgr->WaitOnCPUForFence(m_tracking_fence, last_fence_value); + + // Map the whole readback buffer. Shouldn't have much overhead, and saves taking the wrapped-around cases into consideration. + void* readback_buffer_map; + D3D12_RANGE read_range = { 0, QUERY_READBACK_BUFFER_SIZE }; + CheckHR(m_query_readback_buffer->Map(0, &read_range, &readback_buffer_map)); + + // Read all pending queries. + while (m_query_count > 0) + { + ActiveQuery& entry = m_query_buffer[m_query_read_pos]; + + UINT64 result; + memcpy(&result, reinterpret_cast<u8*>(readback_buffer_map) + sizeof(UINT64) * m_query_read_pos, sizeof(UINT64)); + + // NOTE: Reported pixel metrics should be referenced to native resolution + m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight()); + + m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size(); + m_query_count--; + } + + D3D12_RANGE write_range = {}; + m_query_readback_buffer->Unmap(0, &write_range); } void PerfQuery::WeakFlush() { - //D3D12TODO: Add implementation + UINT64 completed_fence = m_tracking_fence->GetCompletedValue(); + + while (!IsFlushed()) + { + ActiveQuery& entry = m_query_buffer[m_query_read_pos]; + if (entry.fence_value > completed_fence) + break; + + FlushOne(); + } } bool PerfQuery::IsFlushed() const { - //D3D12TODO: Add implementation - return true; + return m_query_count == 0; +} + +void PerfQuery::QueueFenceCallback(void* owning_object, UINT64 fence_value) +{ + PerfQuery* owning_perf_query = static_cast<PerfQuery*>(owning_object); + owning_perf_query->QueueFence(fence_value); +} + +void PerfQuery::QueueFence(UINT64 fence_value) +{ + m_next_fence_value = fence_value + 1; } } // namespace |
