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authordegasus <wickmarkus@web.de>2016-09-28 22:31:39 +0200
committerdegasus <wickmarkus@web.de>2016-10-04 10:13:46 +0200
commit829fc8f0adeaf82d78b695208b24015456d8e52b (patch)
treec243a156177fafa9ec468e7d263de655146f95fa /Source/Core/VideoBackends/D3D12/ShaderCache.cpp
parent7b29b3c5711b5bdd41dd65f315f7bcb850637957 (diff)
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/ShaderCache.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
index 4329d2de61..f0fb71aaca 100644
--- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
@@ -231,8 +231,7 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_
}
else
{
- ShaderCode ps_code =
- GeneratePixelShaderCode(ps_dst_alpha_mode, APIType::D3D, ps_uid.GetUidData());
+ ShaderCode ps_code = GeneratePixelShaderCode(APIType::D3D, ps_uid.GetUidData());
ID3DBlob* ps_bytecode = nullptr;
if (!D3D::CompilePixelShader(ps_code.GetBuffer(), &ps_bytecode))
@@ -355,4 +354,4 @@ D3D12_SHADER_BYTECODE ShaderCache::GetVertexShaderFromUid(const VertexShaderUid*
return D3D12_SHADER_BYTECODE();
}
-} \ No newline at end of file
+}