diff options
| author | degasus <wickmarkus@web.de> | 2016-09-28 22:31:39 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2016-10-04 10:13:46 +0200 |
| commit | 829fc8f0adeaf82d78b695208b24015456d8e52b (patch) | |
| tree | c243a156177fafa9ec468e7d263de655146f95fa /Source/Core/VideoBackends/D3D12/ShaderCache.cpp | |
| parent | 7b29b3c5711b5bdd41dd65f315f7bcb850637957 (diff) | |
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/ShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D12/ShaderCache.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp index 4329d2de61..f0fb71aaca 100644 --- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp @@ -231,8 +231,7 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_ } else { - ShaderCode ps_code = - GeneratePixelShaderCode(ps_dst_alpha_mode, APIType::D3D, ps_uid.GetUidData()); + ShaderCode ps_code = GeneratePixelShaderCode(APIType::D3D, ps_uid.GetUidData()); ID3DBlob* ps_bytecode = nullptr; if (!D3D::CompilePixelShader(ps_code.GetBuffer(), &ps_bytecode)) @@ -355,4 +354,4 @@ D3D12_SHADER_BYTECODE ShaderCache::GetVertexShaderFromUid(const VertexShaderUid* return D3D12_SHADER_BYTECODE(); } -}
\ No newline at end of file +} |
