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authorScott Mansell <phiren@gmail.com>2016-02-28 09:46:58 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:13:22 +1200
commitebe5fd0b36556a39ac25052966261b56d90ea1ae (patch)
treefa1a0be21d3d2bb2428a654015ec1f10d08017ff /Source/Core/VideoBackends/D3D12/ShaderCache.cpp
parent95469ec225f325020221c4495b94a7b7cb2475a8 (diff)
Multithreadded Shadergen: Minor fixups.
Diffstat (limited to 'Source/Core/VideoBackends/D3D12/ShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D12/ShaderCache.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
index d57d61073e..13a7c99465 100644
--- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
@@ -222,8 +222,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
}
else
{
- ShaderCode gs_code =
- GenerateGeometryShaderCode(gs_primitive_type, API_D3D, gs_uid.GetUidData());
+ ShaderCode gs_code = GenerateGeometryShaderCode(API_D3D, gs_uid.GetUidData());
ID3DBlob* gs_bytecode = nullptr;
if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode))